Sketchbooks H79.2436 Frameworks for Interactive
Sound
Classwork Here are two examples of an audio sketch (in msp and csound). Each student will also give two 10-minute in-class presentations regarding a specific instrument, piece of software, compositional idea, etc. These presentations may take the form of a performance. Students may work individually or in pairs. Students will participate in class in the staging of at least two compositions, and possibly more as time/interest allows. Some class time each week will be devoted to listening. Students will participate by bringing in their own selections of music or sound each week. Finally, I would like the class to be involved in the ITP Radio Station.
Tools Max/MSP
- Graphical programming language from Cycling 74. Probably the best overall
package, offering powerful MIDI, digital audio, and video processing,
strong support at ITP, extremely easy installation and relative ease of
use. Downside is its price tag, compared to the other options, all free,
but ITP has a lot of licenses. Newly available for Windows, but most third
party objects are probably not yet converted. JSyn
- A Java API for developing audio applications. Cross-platform, and the
basics are free; graphical, Max-like GUI editor ("Wire") costs
but is available at ITP. Pd
- A free, cross-platform program similar to Max/MSP, from its creator
Miller Puckette. Cross platform and free are nice in theory, but installation
has a few hoops and performance (at least on my tiBook) is slow,
with perceptible latency. cSound
- Text-language similar to C. Orchestras files describe instruments, which
can be any digital audio process; score files coordinate instruments into
a sequence of events. Compile the orchestra and score and you end up with
an audio file. Pretty low level and arcane at times, with an architecture
heavily influenced by old-school electronic music terminology. But there's
a large community, with lots of online examples and downloads, and its
free. portAudio
- another free, cross-platform tool, portAudio is a C library that allows
you to incorporate real-time digital audio easily into your C projects
(pixel-by-pixel, perhaps?). As low as you'll get. See also the class notes from the first week for more potential tools.
Books and Resources The Computer Music Tutorial, Curtis Roads, MIT Press. This is the best reference I've encountered for technology and audio. Although its quite detailed and deep, material is presented in an accessible way, with extremely thorough diagrams, illustrations, and references. Over 1000 pages long, it could be studied for a lifetime. Many of our readings are drawn from here. The CSound Book, Richard Boulanger ed., MIT Press. This collection of essays from a number of authors offers many insights and angles for understanding sound. All the examples are in the cSound language, but the text is of general interest due to its broad range and excellent quality. Musical Instrument Design, Bart Hopkin, See Sharp Press. Although this book in no way addresses digital technology, it is a superb reference for the way sound is made in the physical world, grounded by its purpose as an encyclopedia of instrument design principles. Offers a thorough understanding of the acoustic principles of all major classes of instruments. New Directions in Music, David Cope, Waveland Press. A comprehensive look at twentieth-century classical music. The author created the Experiments in Musical Intelligence (EMI) program, which several years ago was notorious for imitating the style of classical composers. The Computer Music Journal and Leonardo Music Journal, MIT Press. Excellent academic journals regarding technology and sound. |