Intro to Physical Computing
Jeff Feddersen
Fall 2003
Final - the pitch
Scenario 1: You are pitching your latest invention to a
company.
The class becomes the board of directors of Company X. You
get to choose the company, or make one up. You have to convince them to bring
your invention to market. Create a presentation (web and physical) with he following:
- Name. Give you invention a name, the catchier the
better.
- Target
company. Who is the class supposed to
be?
- Rationale. Explain
exactly what your invention is. What does it do? Who is
it for? Why is it necessary? Is it better/faster/smaller/louder/more fun
than what it is replacing? If it’s a game, how do you play it? If
its an instrument, who will play it? How much will it cost? Who will buy
it?
- Prototype. Show a prototype. Totally functional is good
for this kind of presentation
– turn it on and all of it works. Appearance is less
important – that’s for marketing to worry about –
but there should be plenty “physical debugging” built
into the design: blinking lights or little sounds or something that
tells you the inventor exactly what your invention is doing so that
you can be sure the presentation will go smoothly. The prototype
can be a proof of concept – but it has to rigorously prove
the concept – show how it fits into your grand scheme.
- Documentation. Include documentation of the work that will
facilitate production. This must include a circuit diagram or schematic,
and a parts list including relevant specs. For example, if you used a
servo, what is its torque and supply voltage?
Scenario 2: You are pitching your work to a museum or funding
organization.
Your latest digital art proposal is in the final round of
consideration for a) a major grant or b) inclusion in the permanent collection
of a museum. You may pick the museum or funding organization of your choice.
You must convince the committee (the class) that your proposal is worthy of
their final decision. Create a presentation (web and physical) with the following:
- Name. Give your project a name.
- Target
organization. Who is the class
supposed to be.
- Rationale. Argue your work’s merits. In what tradition,
if any, does it lie? What/who’s work has influenced it/you?
What is its purpose, and how does it achieve it? Why is that purpose
significant? Who is the audience for the work? If its site-specific,
what’s the site and how does it relate to it? If its interactive,
what’s the interaction?
- Prototype. Show a prototype. The committee is already familiar
with your work – it’s the technical feasibility of your
project they are now trying to assess. If the prototype is a fraction
of a larger whole it should also show exactly how the prototype
relates to that whole and that you can pull off the larger work
you’re proposing.
- Documentation. Include documentation that will facilitate installation
of your work. If your work is a large installation then show a system
diagram: what are the functional components of the installation
and how do they interact/interconnect? If your work is a stand-alone
piece include a circuit diagram and maintenance instructions. Include
either sketches from your process or a visualization (3D or otherwise)
of the final work.
One
week before the final (aka, the week after Thanksgiving):
Come to class with a diagram showing all the components you will use
in your final, and indications of what kind of information (serial?
analog? PWM?) is flowing in what direction between them. You
will be held to this document: you can't use anything in
the final that's not in this document; and if its in the document,
it must be in the final. It doesn't have to be fancy, but its got
to be complete. Here's an example using the MIDI demo:
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